Recap: When Sam Masur finds himself in a subway station in Boston, he never expects to see in the crowd Sadie Green. Or maybe he does. Maybe he was low-key hoping for this moment for years: a chance meeting that would reunite the two who were so close as children, until Sam learned the “truth” about why Sadie was spending so much time with him. But in this moment, he’s not focused on that. No, instead he is filled with memories of himself as a young, quiet, sick boy who used to play video games for hours with Sadie. After not speaking for six years, Sam is even more surprised when he approaches Sadie and their encounter ends with her handing him a gift: a new game to play. He returns to his dorm and plays the game, Sadie’s creation, with his roommate, Marx. The two boys immediately notice Sadie’s talent and jump on it. It’s not just an opportunity to monetize a great idea and shoot off into stardom (which is ultimately what happens); it’s an opportunity to form a new bond together as a unit.
Tomorrow and Tomorrow and Tomorrow follows Sam, Sadie and Marx as they work together for decades, creating video games and marketing and selling them, building a company in a complicated web of will-they-won’t-they between all three of them. There are falling outs, betrayals and death, coupled with moments of true friendship, saving lives and being there for each other. They all love each other deeply and in different ways, but Tomorrow is a book that showcases that love doesn’t always overcome everything. And neither does success.
Analysis: Tomorrow does a beautiful job of weaving together Sam and Sadie’s stories even though they’re told separately, leaving the reader to decide how to feel about each of the characters. The length of time that the story spans in addition to the depth of Sam and Sadie’s relationship, which is not explicitly romantic, creates an “epic” feeling that parallels the very video games the two are creating. Each of the games they creates also parallels where they are in their relationship. When they are close, their video games are successful. When they are not, the games fall apart because it’s clear there is a split vision. It’s these layers of brilliant writing that make the novel one I couldn’t put down. It’s a slice of life kind of book in that the reader is reading about their lives for so long, one almost starts to wonder where the story is going and what the crux of it is supposed to be.
When that climax ultimately happens, it is dark and unexpected and a game-changer (pardon the pun). And that is the moment when the meaning behind the title of the book becomes more clear. Tomorrow and Tomorrow and Tomorrow is a reference to famous speech from Macbeth, but once the Shakespearean reference is outwardly made, it’s clear that this novel is acknowledging several Shakespearean plays. For instance, the star-crossed lovers of it all is very Romeo and Juliet. Tomorrow is a beautiful literary piece that even those of us who don’t play video games (me! me! me!) can enjoy for one reason and one reason only: it’s one of those books that makes you think about life.
MVP: Marx. Sam has his ups and downs. So does Sadie. Marx is a labrador retriever of a character who is dependable, lovable and courageous, even despite his flaws. He rarely falters, which is exactly what the other two characters need.
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